Anathema (previously known as Never Mess With a Warlock) starts with a simple premise, a warlock has taken something you desire, and you aim to get it back. He seeks to transform you in different ways to weaken your resolve. In a land of his domain, you must regain your abilities, and find several gems in different areas to reach the warlock and defeat him. Your changes will effect how the ending plays out in different ways.
Several goals in mind:
No early bad ends, I just don't like how they effect gameplay. I also like the idea of a transformation messing with you, but not being your downfall.
Transformations should mean something, as in, it shouldn't just be something you look at yourself. NPCs should react, and ways to get a gem might change.
You should be free to go where you want in whatever order. Alright this one isn't entirely true, but it's kept most of that ideal.
Not all information in this section will be reference completely, this is merely if you want more background on the setup.
The character starts off in the lands of Arendel. While this is minor as far as the extent of how little time you spend here it is important to note a few things. First is that monsters(orcs, werewolves, giants, etc.) are an extreme rarity in this world, mostly appearing due to a summoning or by some other botched experiment. In another category is demons (imps, succubi, incubi, etc.) which are next to non existant in this world. The main character is an adventurer of sorts, so he has seen these creatures before, but maybe only once or twice.
Gods/goddesses exist, it is best to think of them as something akin to greek gods, or kami/shinto mythos. Essentially beings with power that help regulate the world before them, but can be flawed like humans.
The character ends up in what is known as the warlock's realm, it's best to think of this as a pocket realm. Essentially, it exists by itself outside of Arendel. As such the warlock can bend the rules of how things work in these lands.
Your Lover(if chosen)
The Rich Man
To unlock the rpg mechanics and regain your class, go to the appropriate area. Mage is at is the wizard tower, rogue is at the mansion, and warrior is at the farm.
side quests open up after doing the main job at each area, side quests are a good way to get new special items.
easy way to get money early on is at the inn doing the waitress job
catgirl: during the initial task given by the wizard
cowgirl: at the farm
bunnygirl: at the lodge
wolfgirl: involves the werewolves you fight at the swamps
succubus: at the mansion
dragongirl: during the druid/shapeshifting area
orcishbreeder: involved with the orc chieftain
bimbo: at the inn
kobold: easter egg on, just keep going to the crossroads and the way will open up.
Update: 0.7.7d 89,240 words, 238 passages, 431 variables
*Waitress scenes go a bit further for non-bimbo version
*you can now engage in combat right from the start. Going to locations based on your class still boosts stats a bit though.
*You now name your character
*changed the halfing side quest reward
*changed symbols used for jungle puzzle
*Fixed it so that if you still have stat points to spend in the levelup menu, you can go back and spend them.
*updated it so if enemies have multiple attacks, they display them on the same page(this is seperate of whether they go two turns in a row).
*Disabled side menu buttons during combat to avoid exploits.
*fixed bug that made levelup menu dissappear
Update: 0.7.7a 83,451 words, 232 passages, 423 variables
Update: 0.7.7 81,077 words, 230 passages, 389 variables
Update: 0.7.6 69,247 words, 212 passages, 343 variables
Update: 0.7.5 51,925 words, 184 passages, 261 variables
0.7.5a fixed combat bug, and form issue leavig druid cave
Update: 0.7.1 46,679 words, 175 passages, 249 variables
0.7.1a fixed bugs regarding combat, and night scenes, also adjusted inventory box
Update: 0.7 41,856 words, 169 passages, 248 variables
0.7a- fixed bug not allowing shapeshifting section to work. Also updated so that the new transformations show the new form on the sidebar. Minor text updates in various passages.
Update: 0.6 36,134 words, 158 passages, 226 variables
Update: 0.5.5 28,927 words, 135 passages, 196 variables
Update: 0.5.4 25,512 words, 138 passages, 187 variables
0.5.3a-fixed some bugs 22,602 words, 136 passages, 168 variables
Update: 0.5.2 20,482 words, 128 passages, 143 variables
0.7.7: succubus transformation, events fully added, side jobs fully added and enemies to fight before reaching the warlock. Also likely to be removing back button at this point.
0.7.8: endings, endings, endings!
0.7.9: Working on anything that's been left unfinished, or needs a rework.
0.8: going into beta! From here on it will be balancing, and bug fixes. Is getting gold or leveling too easy? Are certain enemies too hard, or not hard enough?
0.9 - 1.0: develop stuff based on any suggestions or feedback.
Reminds me of a bit of a dungone crawl with transformation elements which is always fun when done right, and I think this game does it right. On the negative there are no images, on the positive it is really well written and I for one was able to use my Imagination.
The game is in Alpha, but you can play it to completion and several variations of endings, however their are some bugs and imcomplete content.
There's quite a lot of content here if you like an old school text based fantasy combat/adventure RPG. There is TF but you'll be playing this mainly for the fantasy game and you'll have to use your imagination for the sexy stuff.
Game is pretty interesting and fun. However at this current version I cannot seem to find how to transform to succubus after finishing the maid part in the mansion. Also the inn job bugs out.
Fights are largely tedious, especially against mutli-attacking enemies.
a) reduce multi attack to 2 at most for all creatures, or limit the number of times they use mutli-attack (1 multi-attack per 4 turns or something similar)
b) have a rigid turn cycle, I take my turn, they take theirs, I take mine, they take theirs. The issue with it at the moment is that an enemy can take 2 multiattacks in a row before you are capable of healing, and they cut through you and your Saviour's Amulet, then your other Saviour's Amulet. It is not fun. Then the only time you gain the upper hand, is when you get 2 turns in a row, but you spend most of that healing.
Leveling Up was locked after level 2 (disappeared from menu)
Appearance tab locked partway through game (disappeared from menu)
I eventually completed the game, but didn't have much fun.
Well, instant m2f, when you have slow tag next to it is just disappointing, but, well, in some games it works, but then, first place I came was a cave with a druid who gives you boring shapeshifting on instant and then you should do obvious transformations to get to various places and there's no drama in it and it's soooo booring... I gave up. Well, I really could forgive instant m2f, it's just not my thing, but deus ex machina very kind druid and then this shapeshifting boring bullshit are just meh... But hey, that was just a one path out of many, and I believe, if I chose another one, I could have another opinion, but I was able to disappoint in game so early so it's never my fault.
P. S.: Shapeshifting is not bad, the part I was playing was utterly boring, and no drama when you transform in a bear. You just can't feel familiar with your character it's just wrong.