Since I found this site almost a year ago I'm only silently lurked around. But all the amazing games I found here have inspired me to create my own project.
As I am new to game developing, I decided to create something simple for my first try. My goal for now is to create a simple story based game (no dull sandboxes or
complecated useless mechanics). Less clicking and wandering around - more events and action! And since I'm really interested in futanari/shemale topic my game will be mainly about it.
I making the game with RPG Maker VX Ace and visuals with TK17.
VX Ace Runtime Package included so you don't need to install it separately. Just run exe file->extract->play :)
This game about a girl who who wanted to help with an important research by taking an experemental serum. And now she suffers from consequences of that.
It's a really good start for a nice game. I currently found to bugs (or maybe they're just unfinished):
1) if you enter the hidden side of the park when you look for the dog and go out, you can't go back in.
2) if you give the booze to the guy, he walks a few steps away and the game freezes
A game with great potential. Characters that allow for a great deal of development and interesting storyline.
Some notes to take into consideration for future versions might be:
I like it so far. Playing around with RPG Maker VX Ace and TK17, too. Hope there will be more games like this, keep up the good work.
There's definitely enough content here to get a feel of the game and I enjoyed the 90 minutes or so it took to play. The storyline art is good. There's some muddled english in places but it's rarely so bad it becomes a distraction from what is an amusing plotline. My main wish is that in future versions it is more obvious where active exits are. Particularly in the outdoor areas, so you don't have to go walking round all the edges looking for a way onward once the game opens up after the linear start. I missed the second section of the park twice before locating the hotspot and cannot find a way to go and visit the library girl 'north of downtown' after her sidequest - probably because it's not implemented, but it's impossible to be sure. I also felt a little lost after 'A' ordered me to go out and seek company but didn't seem to be able to interact in that way with the NPCs outside the house. It takes a bit of blundering about to find any leads. Still, an excellent start that is showing lots of potential.
i gotta say, im extremely impressed, especially since theres so much content and this is only 0.1