Played many a game on this site and other sites and always felt it was missing something or they were too short. So I decided to try to make one myself. OOPS It is not that easy :) So this is my first game (ever) in Twine.
It is not a finished game, so expect some empty passages and possibly some bugs here or there.
Basically I'm uploading to see if this is something people like, or hate, or whatever. So please let me know.
A game centered around a young girl Lizzy who ran away from home as she did not want to make a choice between her mum and dad when they decided to split up.
She ended up in Amsterdam, a city with a lot of opportunites, but not per se for a young girl.
It is up to you to guide her through all the influences of the city and stop the corruption of a young girl.... or not :)
It is a large file with many .webm files in it and some .jpg files.
This is currently version 0.8.8.31 - I just call it that way to keep track of development really.
Game is updated; 02/05/2021 with Version 0.8.8.31 - New version adds a few events and fixes some game breaking bugs.
You need to download everything from the V0.8.8.31 link, It contains both the DATA as well as the HTML file.
Just unpack and play. The html file goes on top of the Amsterdam folder - not in it! Please READ the install instructions included in the Data file if you are not sure.
Really appreciate all the replies both positive and negative; Please check the forum section, the Walkthrough section and the ingame Hints section for any questions. A lot of the questions in the reviews below have already been answered; e.g. makeup can be bought from the Mall, not the general store.
Thanks again for all the feedback so far.
100+ likes since yesterday. 14/7/2016 - 200+ likes since 15/08/2016! whoohoo :)
300+ likes since 08/09/2016 yay!! - 400+ likes since 04/12/2016 ty for the support peeps!
500+ likes since 26/12/2016 Christmas boost whoohoo - 600+ likes since 10/02/2017 ZOMG!
700+ likes since 05/05/2017 Amazing. TY all! - 800+ likes since 22/10/2017 !!!!!
900+ likes since 20/12/2017 gettingclose to 1k likes!!
1k+ likes since 14/01/2018 ZOMG broke through the 1k barrier. Onwards to the 2k! haha
1.2k+ likes since 23/05/2018 Incredible. Thank you all!!
1.4k+ likes since 01/11/2019. Slowly but steadily we advance whoohoo!
1.6k+ likes since 02/10/2019. Will we get to 2k? :O
1.8k+ likes since 13/07/2019. The 2k is now within sights!!!
You've lived all your life in a small village adjacent to The Lake District. You never realy been to a big city as mum and dad told you Liverpool and Manchester were full of dangers.
But a week after you turned 17 you're parents got divorced and you were forced to choose who to live with. There was no right or wrong choice, still whatever choice you wanted to make felt wrong, as if you were cheating on the other parent.
So that is the start and Lizzy ends up in Amsterdam. Will she be able to not fall into the dangerous downward spiral of drugs, sex, prostitution and the like? It is up to you.
You, the player who is trying to kee afloat in the beautiful city of Amsterdam.
Many others, of whom some will try to help you, but most will try to gain something, which usually is money and they need a tool for that.
- Makeup can only be bought from ICI Paris at the mall, Lipstick and Nailpolish can eb bought from the general store as well as ICI Paris.
- Please visit the forums (Link at the left side) as most of the questions you may have will have been answered (likely already several times :)).
- Not all items have a function yet. Check out the ingame hints section for info on most items.
- Morale is the main driver for your pay in each job. the better your morale, the higher your pay. For most jobs addiction is a negative multiplier, meaining it reduces your pay.. for most jobs.
Not really a walkthrough but a list of locations to go to so far and key features :
- Home (duh)
- Beach (90% implemented)
- Mall (75% implemented)
- Club (party time - 85%-ish implemented)
- Spa health resort (can only get rid of addictions here atm; 10%)
- Jobs: Model - 100% done, Librarian 80%, Flowershop 25%, 1 more job available in next version Cleaning
- Park - 95% done
- Town - all events done I believe but needs polishing so 85%
- Park 'work' 90%
- Glory holes can now be found in most toilets (95% done)
- 1 more job!
- Street 'work'
- booths in club
- Dancing Queen
- more cities
I tried to like this game. I really wanted to like this game. There's so much about this game that I should like. But it's all destroyed -- and I mean razed to the ground in flaming ashes -- by a progression system that turns the whole thing into a grind. Oh and not just a grind, but a completely pointless and useless grind because no matter what you do you (or at least no matter what I've done in six very different playthroughs) all the grinding in the world just briefly staves off a bad end.
In order to salvage this wreck and make it something worth playing, the jobs need to A) pay a lot more, B) provide actual progression that can keep up with spiraling rents, and C) allow you to work a regular job and get a side gig. Otherwise it's as brutal and pointless as any game I've ever played in any genre.
There are a lot of good points. The whole thing is potentially interesting, and it potentially has potential, if that makes sense. But there's no excuse for a 0.8.8.31-stage game to be this fundamentally broken. I'll check it out again if and when dramatic - DRAMATIC -- adjustments are made to the difficulty level, or a liberal cheat system is enacted. but until then I'd rather whack myself in the face with a board than have this thing on my hard drive.
Literally can't find anything good. Too much you gotta do, too expensive. A complete boring grind where the jobs suck and once you finally make it to the good scenes you get a bad end. At least add a cheat engine so we can skip ahead, this is one grind I'll gladly skip lmao
I like this game very much. I am looking forward to the sequel and know that there is a new version on Patreon. But it is a pity that the author has stopped appearing on the TF forum.
I want to wish him a) return to TF b) collect rather 2000 dollars, which he collects for a multilingual game. and c) translate the game in Twine 2
Generally an above average game, but a little grindy at the start. However, the biggest thing that caused me to stop playing were:
1) Money is too tight on "normal". Maybe this is intentional game design, but with money being so tight there wasn't really anything to do early on other than go to work which is kind of boring.
2) It is incredibly frustrating to get "promoted" in a job past what your current skill levels are, which means that you then cannot work. It just doesn't make any sense. Instead, promotions should only become available when your skill levels reach a certain requirement. This happened to me three times in a row and I just gave up on playing. It's honestly the biggest game design turn offf in this game.
It's a pretty decent game that is fundementally flawed by it's own progression system. It isn't the first time I've seen a issue like this either. A lot of games that are new have this fundemental issue when the developers are still hashing out "what works best", and currently the progression system for the business doesn't work at all, in my humble opinion. In this review I will cover that in more detail with hopefully some helpful criticism that will help the developer on their path to turning this decent game into something better, as well as pointing out some goods and bads about the game that I noticed while playing back in 8.7.5 (I would like to check 8.7.7 changes to see if it is worth spending three days testing it out again since progression is tediously slow in the game, but there is no noticeable changes from the the versions since the change logs are so barebones and basic, so not worth my time till I see some overhalls).
First off, the progression system, it is slow and tedious and sometimes works against itself. From what I can tell this game is a Life Sim that wants to give you the feeling of your choices matters, thus the name 'Life Choices'. Which is something I can respect actually. In fact, I love games like this, with way more hours then I care to admit playing GL, before this. However, the progression system extremely limits the choice system and the freedom to make these choices, especially when related to the work system. The work system would be perfectly fine with giving you bonuses for having higher knowledge in you work and being my profecient and presentable, however, this is where it goes awry when it implemented the consequences for making your own choices. The consequences for wanting to metaphorically "let your hair loose" and having a little fun with your character you play are quite dire in that you get wage cuts that eventually lead to being fired and forced down a prostitute path. This is something that I can't understand, since this essentially means you have no choice in wanting to be both a profecient and intelligent librarian that is also sexy as fuck and likes to have fun once in a while. It's either play a rich and steady, yet boring librarian, or follow your more base urge and give into temptation to be a absolute slut, finding no in between. By now, you can hopefully see where I am going with this. This breaks the illusion that you ever had a choice since it now breaks down into a path system that can't be deviated from to find a happy medium. This is only a single example of this happening in the game as well. Not to mention the way to upgrade your job knowledge you have to work, but if you knowledge drops a certain threshhold the boss of whatever job you have forces you away from work and gets mad at you for not working when they told you not to come into work. It's down right frustrating to even try to work around the system, and trust me I tried, spent days trying, but the current system in game does not accomadate players but follows what people in the gaming industry usually call a "Story Arc Formula" where it doesn't budge at all. This detracts heavily from the original purpose the game being a Life Sim with freedome of Choice.
Next, the good. The game has content, believe it or not, and the content is quite above average. The corruption system feels smooth, if not a bit slow, but enjoyable. The only issue is that once you set on the corruption system path it effects everything else in a very negative way that makes it hard to enjoy at some points (Losing your decent job, never being able to get a promotion, and being forced to prostitute yourself to pay rent or live homeless). This could just be because it is incomplete and not having the inbetween balancing factor implemented, but who knows, time will tell. More about the good though, I can see the quality implemented by the devs who take the time to actually work on their game and continuosly add content, while I don't agree with some of the systems in the game I can appreciate the effort they put into it. The scenarios you can get into are pretty interesting so far, and if you ever feel like the scenario isn't to your liking there is always a way to try and backtrack by choosing the correct option as key points in time, unfortunately this outright ends whatever "path" you were taking before which can be annoying sometimes. Jeez, it is hard to say good things without thinking about the bad that follows immediately after, and it is kind of frustrating when trying to give credit where credit is due for this game. Believe me when I say I actually did enjoy this game, and the only reason I keep calling out all the bad after is because it's issues I wish to see fixed to make the game hopefully better.
Finally the bad, and this one can be broken up into three parts, mostly covered before. The progression system, the balancing, and the content accessibility. For progression, reread what I posted above and you will see easily why it is currently in a bad spot. For balancing, it is a little more, but follows around the same line of progression, too much punishment with very little reward for making your own choices while being extremely rigid. For example, drugs and alcohol system is monitored by an addiction system that has a fast rise and slow fall. This in itself is bad, because drinking a couple of beers doesn't make you a alcoholic that has to then have a beer every day or face withdrawls, no most forms of alcoholism is more due to a mental stress issue, and for that system to work better and make more sense I believe a mental state system should be implemented as follows: More bad things that happen the MC (Main Character) the higher stress they incure, leading to MC being more vulnerable to uses of weed and alcohol as a way to cope with the stress. While having higher stress and using a substance gives a substantially higher "relief" of stress it also would skyrocket dependancy, because that is how it usually works in real life. Contrary wise, enjoying weed or alcohol socially while having low stress should have less affect (minimal to none imo) on the MC both on dependency and stress relief. This is only one example of a system that I believe would make the game a lot smoother in progression and balance. Content accessibility is probably the biggest worry about this game that I have, because it directly affected by the two aforementioned issues. This is because the system as it currently is, is very clunky, rigid, and slow. Being forced down different paths if you want to see certain content because it is typically locked behind certain levels of "liberty" and so on sucks when trying to enjoy a Life Sim game. Don't get me wrong when I say that some content should always be locked behind certain thresh holds because it only makes sense, but when 90% of the content is locked behind it with extremely detrimental consequences for trying to reach it makes the game just feel less like it is worth playing. In the game's defence, it is still a relatively new game so it is likely the devs just haven't had the time to flesh out other areas of content enough, but with the aforementioned 90% of the sexual content requiring you to fall into a slut path with no real alternative, you can see why I mention the "illusion of choice" here. This bottled up with progression in any direction takes hours of your time "grinding" in a Life Sim game is enough to deter a lot of people from actually reaching much of the content.
As a closing statement, I want to mention that I hope my review hasn't deterred you, the reader, from actually experiencing the game. It isn't a bad game in any sense, just has it's own issues being in the early stages of its developement, as any big games does. I can only hope that things get better from here because I truly have big expectations for the game to hopefully reach, if not surpass, GL in quality and content eventually. But, as they always say, time will tell.