It’s the year 2335. At the edge of humanity’s galactic empire lies the Astanten Nebula, a region that defies all attempts to be studied or conquered. Within the colloquially named Cloud 10 are unfathomably ancient shipwrecks, baffling monuments to a forgotten past, rapacious alien lifeforms, and untold treasures. Beings are drawn from all over the galaxy; hunters, cultists, scientists, scavengers, even politicians and royalty, all driven by the hope that, within the Cloud, they'll find their own personal fortune and glory.
You are one such fortune seeker. Left for dead deep within the nebula, you find yourself rescued by a strange AI. With this uncertain partnership, you must explore the cosmos, track down your betrayer, overcome greedy aliens, and ultimately uncover the truth. But how will the harsh realities of surviving in Cloud 10 change you? Will the blissful promises of safety in the infinite hands of a monstrously powerful AI be too seductive to bear? Or will you assert your own authority over her? Only you will be able to decide.
Please read the FAQ on the site for instructions on downloading, installing, and automatic self-updating.
Plot is under Synopsis, instead this page will be used to list more tags.
2DCG, Adventure, Bdsm, Character creation, Combat, Female domination, Female protagonist, Futa/trans, Futa/trans protagonist, Gay, Harem, Humiliation, Lesbian, Male domination, Male protagonist, Mind control, Mobile game, Monster, Monster girl, Multiple endings, Possession, Rpg, Sci-fi, Slave, Tentacles, Text based, Transformation
Patrons get a new update every month on the 5th. The public build is always available for free, it's just one month (so one update) behind, and lacks CGs. Check out the Patreon goals to see how much content you can expect every update.
December (Patron): Added the new Manifest missions, available at the ITE which is on Auspice's Commercial Deck after you've started the Manifest faction content (see last update). Also added 16 new CGs for Patrons. Please note that we changed the way Sqad works, so when you load your game you might find you no longer have any Sqad. Sorry! ):
November (Public): Added the new faction system, along with several rebalancing changes. To get started with the new faction content, return to Auspice with the illegal drug Sqad in your hold. You'll have a 10% chance to be searched by the auhorities. You can find Sqad through various encounters in the Cloud.
October: Milking! To get started, be at level 1 submission and check out Iannan's new menu option on your ship. Also added 10 new CGs for Patrons.
September: Added the start of the hypno/bimbofication path. To get started select the new [???] option under Iannan's [Cooperate] menu. We've also included the first batch of CGs for Patrons, 9 for now!
August: Added an expansion to Iannan for dom players. To get started, be at 0 submission level and 0 submission, have the PIP built (Iannan's robot 24 hours after you give her the scrap), and then select [Put your foot down] on Iannan's menu. You must have given Iannan the scrap she asked for. Also added several new space encounters.
July: Added two new NPCs (Shand and Lara), and several new space encounters. Shand is available at Oppshar Leaves and Lara is available at Bitter Lake, both of which are on Auspice.
I've barely started this game. I've made it passed the tutorial and character creation and all, to the first port and yet here I have to stop. Why? Because I know if I continue now I'm not going to get anything else done for awhile!
This looks supremely awesome so far. The writing is top notch. I love the music. I think the character model may be the only art in the game but it's good, and anything beyond is a bonus, as this is a text based game. And finally the premise is in my opinion cooler and far more interesting than other similar games I have played.
I'll be sure to return to edit this once I've actually played further in the next day or two, but for now. the start is awesome!
Thanks for all the effort and sharing!
Now that I've played through for a few hours I can say this is a good game and the writing and all is consistently good.
This is still early days for development, so the pool of events to encounter is small and they repeat a little too often. I like the sub/dom going on with the AI, and how it influences your character. The game has a greater atmosphere of exploration than similar games, at least to me, and I really like it.
Progression-wise, I'm not sure how I feel about being able to get all skills high quite easily, aside from luck, which I haven't found a way to increase. It makes your choice of background at the beginning give only a little boost in a stat that means nothing later on as far as I can tell.
At the moment, money seems a little too easy to come by, but that's almost certainly subjective and will vary player to player I imagine.
There's no transformations I've discovered beyond the first if the player chooses to take it, but again, early developement.
There aren't a great deal of erotic scenes I've found, but they're all well written and pretty hot.
Cloud 10 is worth a bit of time even as early in development as it is now. I love the intro especially.
BUG: In the Mehran's fall event (Might have spelt that wrong!), you can spam options to gain attributes even when you run out of nerve.
Just a note: It may seem at first that being submissive to the AI is the only option which could turn some people off, but it's not the case and you can become the dominant one if your tastes run that way.
That time when you lose over 3 hours of your life, and then you realise you just spent it playing a game... a game that isn't even finished! Well done, lots of content, and lots of room to grow! =^_^=
Great start! Very fun, love the writing, well done UI, and would be so eager to explore the rest of this story! The only bit though.. it is Really hard at the moment (and in this genre this is a common issue) to know when you've seen 'all the content' and can just stop playing? That aside, can't wait to see more :)
The game is updating fast so far.
The content right now is still pretty limited, though. There's three fight encounters, a handful of non-fight encounters, and a couple of events where you progress your relationship with your AI. At the only hub you can currently reach, you can do some activities that up your stats and restore your nerve.
It will take about 2 hours to reach the end of all available content, maybe less.
So far, it has a lot of promise. I'm very interested in seeing where the relationship with the AI goes.
My biggest complaint so far, other than the lack of stuff to do (which I understand is because it's an early version) is that the futa character has balls. I'd at least like the option for a ball-less futa.
I also dislike the shape of the female model a bit. The proportions seem off. I think it's that the thighs and hips are too big, mainly.
Also, it's a bit weird that currency is the future is referred to as "gold" without any justification. I mean, maybe they do use gold in the future, but without someone explaining why gold is the currency, it feels like an entirely out of place fantasy reference.
Also also, also... anyway, I find myself just rapid clicking through repeated scenes when I'm out flying around. The content just isn't very interesting once you've viewed it once. That's not a good sign for things to come. As a result of the rapid clicking, I sometimes click an option I did not want.
As far as game progress goes, RNG does factor in to success, but if you start by spending all your cash on fuel and make sure to save before you leave, you shouldn't run into many problems.
Adding a changelog which specifies what content has been made available in which versions of the game would increase testing feedback. Not know if content is available to me as a non-patreon member limits my ability to determine if I am encountering bugs that are precluding interactions or if I just have yet to gain access to said content.
Interesting premise. It is a true rpg as your skills affect your ability to suceed at different tasks and those skills can be changed by your actions. I would like to see the game force choices in the skills you can train based on in game choices or a similar system that makes diversification of skills have drawbacks and benefits while heavy focus on specific sills is reward in the ability to accomplish nearly impossible tasks but nearly mundane tasks might elude your character.
TF content: Presently there is only the instant transformation of the PC's body directly following the tutorial and then minute mental changes in becoming inured to "adult content" and becoming more submissive to the ship. I am curious to see the direction the submissiveness goes. On the desensitization I am curious what the trade offs will be...